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Neon Syndicate key art
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Neon Syndicate

Beta

Tactical card battles in a cyberpunk underworld.

About this game

Neon Syndicate is a tactical collectible card game set in the neon-drenched underbelly of a megacity that never sleeps. You build crews from three warring factions — street hackers, corporate mercs, and unshackled rogue AIs — and deploy them across three contested lanes where positioning matters as much as raw card power.

Where most card games are won in the deckbuilder, Neon Syndicate is won at the table. Committing a unit to the wrong lane, baiting a removal spell, or holding a hacker back one turn too long can swing an entire duel. With more than 300 collectible cards and both ranked draft and constructed modes, there is room for grindy ladder climbers and weekend drafters alike.

A weekly balance and events cadence keeps the meta honest — no single deck is allowed to dominate for long — and built-in spectator and replay tools mean you can study your losses, scout the ladder, and actually get better instead of just getting unlucky.

Key features

  • 300+ collectible cards
  • Ranked draft and constructed modes
  • Weekly meta-shifting events
  • Spectator and replay tools

Player reviews(5)

4.7 average

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  • M

    MercForHire

    ★★★★★

    Jun 7, 2026

    Replay and spectator tools are criminally underrated. I review my losses and actually improve. Few card games respect your time like this.

  • G

    GlitchWitch

    ★★★★

    May 29, 2026

    Rogue AI archetype is so satisfying to pilot. Beta has the occasional matchmaking hiccup but the devs are clearly listening.

    • D

      DeckRunnerDax

      May 30, 2026

      Hit the matchmaking bug too, but reporting it in Discord got a fix within the week. Solid for a beta.

  • D

    DeckRunnerDax

    ★★★★★

    May 15, 2026

    Best lane-based CCG I have played in years. The weekly balance patches mean no single deck stays oppressive for long.

    • G

      GlitchWitch

      May 16, 2026

      The patch cadence is the whole reason I stuck around. Came from another CCG where the meta was frozen for six months at a time.